Archive for June 10th, 2012
Just a quick sketch for today. This started out as something masculine and Victorian. But before I got too far it suddenly became another idea for the design I did for day 1. Though this one has clothes on.
Ganani’s work is triumphant in its spectacle and intimacy exploits; the layers and predetermined schematics of interaction superimposed onto the visceral platform of visual video bodies creates an ephemeral layering, one that simultaneously solicits curiosity, frustration, and restlessness.
Spectacle & Intimacy, Dafna Ganani, 2012
Spectacle & Intimacy links the user to an interface for the project. The piece invites the viewer-user to “touch” elements on the screen– bodies and other visual digital objects, which are interactive controls – buttons that navigate the scenes of the piece, by engendering sexual and visual desire in the user, as method of narrative progression. Through this manner of narrative development and by generating a duality of the terms – “intimacy” and “spectacle,” through the very imagery that I deploy in my works – I propose the resistant techno body as sensual mysterious experience.
In this as in other works in the series (BubbleGameDeviationOne) I exploit gaming technology to render critical interactions for my users, interventions in mainstream gaming conventions.
I am concerned with expanding ideas about visibility in publics – what is or is not allowed to be seen, included in public, to render more inclusive, tolerant publics, using visual pleasures and objectifications in images of bodies, particularly female bodies, including those of my own, to tender innovation and critical force. I endeavor to create unanticipated excitement in given conventions.
- Dafna Ganani